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Drop-Rate Bonus for <Element Type>

Increase (%) to Drop Rate:

Number Name Enemy <Element> Lv1 Lv2 Lv3 Lv4 Lv5
11 Penking Fire 40 50 60 70 80
75 Katress Normal 40 50 60 70 80
78 Vaelet Earth 40 50 60 70 80
80 Elphidran Dark 40 50 60 70 80
80 Elphidran Aqua Fire 40 50 60 70 80
83 Cryolinx Dragon 40 50 60 70 80
84 Blazehowl Leaf 40 50 60 70 80
84 Blazehowl Noct Normal 40 50 60 70 80
99 Menasting Electricity 40 50 60 70 80
105 Faleris Ice 40 50 60 70 80
106 Orserk Water 40 50 60 70 80

The drop rate boosting pal must active to benefit from this bonus.

I believe this stat is a percentage increase (e.g., Lv.1 = 40% increase = 1.4 multiplier) to the 'Drop Rate' of the item. If the modified drop rate exceeds 100% it will roll the drop more than once. Example: A Foxsparks has a 100% chance to drop exactly 1 leather normally. With a Partner Skill Lv.1 Penking the drop rate is boosted to 140% (100% * 1.4). Since this exceeds 100%, you are guaranteed 1 leather plus you have a 40% chance to get 1 additional leather. I believe it works this way because during my testing (with Lv1 Penking vs. Foxsparks) i received 1 leather about half the time and 2 leather the other half of the time. If it was simply boosting the quantity dropped by 1.4x (opposed to boosting the drop rate) then I believe the game would have to round to either 1 leather or 2 leather every time, which would not have matched my test results. Further testing required.