Drop-Rate Bonus for <Element Type>
Increase (%) to Drop Rate:
Number | Name | Enemy <Element> | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|---|---|
11 | Penking | Fire | 40 | 50 | 60 | 70 | 80 |
75 | Katress | Normal | 40 | 50 | 60 | 70 | 80 |
78 | Vaelet | Earth | 40 | 50 | 60 | 70 | 80 |
80 | Elphidran | Dark | 40 | 50 | 60 | 70 | 80 |
80 | Elphidran Aqua | Fire | 40 | 50 | 60 | 70 | 80 |
83 | Cryolinx | Dragon | 40 | 50 | 60 | 70 | 80 |
84 | Blazehowl | Leaf | 40 | 50 | 60 | 70 | 80 |
84 | Blazehowl Noct | Normal | 40 | 50 | 60 | 70 | 80 |
99 | Menasting | Electricity | 40 | 50 | 60 | 70 | 80 |
105 | Faleris | Ice | 40 | 50 | 60 | 70 | 80 |
106 | Orserk | Water | 40 | 50 | 60 | 70 | 80 |
The drop rate boosting pal must active to benefit from this bonus.
I believe this stat is a percentage increase (e.g., Lv.1 = 40% increase = 1.4 multiplier) to the 'Drop Rate' of the item. If the modified drop rate exceeds 100% it will roll the drop more than once. Example: A Foxsparks has a 100% chance to drop exactly 1 leather normally. With a Partner Skill Lv.1 Penking the drop rate is boosted to 140% (100% * 1.4). Since this exceeds 100%, you are guaranteed 1 leather plus you have a 40% chance to get 1 additional leather. I believe it works this way because during my testing (with Lv1 Penking vs. Foxsparks) i received 1 leather about half the time and 2 leather the other half of the time. If it was simply boosting the quantity dropped by 1.4x (opposed to boosting the drop rate) then I believe the game would have to round to either 1 leather or 2 leather every time, which would not have matched my test results. Further testing required.
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