Partner Skill Upgrade Stats

Taken from a readit post by blahable

https://www.reddit.com/r/Palworld/comments/1aedboa/partner_skill_upgrade_stats_exact_values_for_lv1/?rdt=49801&onetap_auto=true&one_tap=true

This post will go over the exact numerical stats each Partner Skills gives your pal and what you gain from condenser upgrades for Lv.1 through Lv.5.

I found a couple of 'hidden' stats and a few bugs that make these partner skills not behave exactly how they are described in-game. One of the hidden stats I found is so powerful it is the secret to dealing the absolute highest damage possible in this game.

Mount Speed upgrades

This is the one everyone wanted to know. And surprisingly, not all mounts gain a speed increase from upgrading their Partner Skill. In fact, most mounts do not get a speed increase at all. The following mounts are the ONLY ones that do:

Mounted speed Increase (%):

Number Name Lv1 Lv2 Lv3 Lv4 Lv5
26 Direhowl   10 12 15 20
38 Nitewing   10 12 15 20
42 Arsox   10 12 15 20
59 Reindrix   10 12 15 20
60 Rayhound   10 12 15 20
61 Kitsun   10 12 15 20
65 Surfent   10 12 15 20
65 Surfent Terra   10 12 15 20
93 Fenglope   10 12 15 20
101 Jormuntide   10 12 15 20
108 Paladius   10 12 15 20
109 Necromus   10 12 15 20

All mounts that do get a speed increase from upgrading their Partner Skill gain the exact same amount of speed.

There's been rumors that Direhowl is the only mount to receive a speed increase with Partner skill levels and/or that Direhowl receives a larger speed increase. Both of these rumors are untrue.

The first upgrade (going from Lv.1 to Lv.2) is the biggest increase, giving a substantial 10% increase, and is definitely worth prioritizing considering it only requires 4 duplicate Pals to upgrade it. Lv.3 (+2%) and Lv.4(+3%) give a negligible increase and Lv.5 gives a modest increase (+5%) compared to the previous levels. At Lv.5 the total speed increase is 20%.

Any mount that is NOT on this list does NOT get a speed increase at all. This was most likely done by the developers because the mounts that do not receive a speed increase have other Partner Skill bonuses that do get increased, such as their Active Skill, mounted logging/mining, or mounted damage boosts.

Keep in mind that the base movement speed of each mount differs, so just because a mount does not receive a speed increase from the Partner Skill upgrade does not mean the mount is slow or bad. For example, a Jetragon does not receive a movement speed increase with Partner Skill upgrades but it is still by far the fastest simply because its base movement speed is substantially higher.

Hidden Stat: Player Attack Boost While Mounted (+element type swap)

This is the first set of interesting hidden stats I found. The mounts that swap the player's damage type to an elemental type (e.g., Chillet) also boost the player's attack stat massively. This is not described correctly in-game:

"Can be ridden. Applies <Element> damage to the player's attacks while mounted. "

but really it does this:

This bonus is HUGE. Between 50% (at Lv.1) and 100% (at Lv. 5). And that is on top of the elemental type weakness multiplier that you will also get if you exploit the enemy's elemental weakness. The absolute highest damage you can do in this game with your own player weapons is while riding a mount that gives you the element swap that exploits the enemy's weakness combined with this huge attack increase. This attack increase applies to all sources of damage you deal too.

Player Attack increase (%) + Element Swap:

Number Name Lv1 Lv2 Lv3 Lv4 Lv5 Element Swap
55 Chillet 50 55 65 80 100 Dragon
56 Univolt 50 55 65 80 100 Electricity
58 Pyrin 50 55 65 80 100 Fire
58 Pyrin Noct 50 55 65 80 100 Dark
66 Maraith 50 55 65 80 100 Dark
73 Beakon 50 55 65 80 100 Electricity
74 Ragnahawk 50 55 65 80 100 Fire
82 Azurobe 50 55 65 80 100 Water
97 Helzephyr 50 55 65 80 100 Dark

Hidden Stat: Player Attack Boost + Element Swap for non-mounts

Similar to the above, the non-mount Pals that grant the player an <element> type swap to their attacks also give an attack boost to the player's attacks as well when the Pal is active. However, this bonus is substantially smaller than the mounted bonus.

Player Attack Increase (%):

Number Name Lv1 Lv2 Lv3 Lv4 Lv5 Element Swap
21 Nox 5 6 7 8 10 Dark
76 Wixen 5 6 7 8 10 Fire
100 Anubis 5 6 7 8 10 Earth

Carry Weight

Weight Increase (+value):

Number Name Lv1 Lv2 Lv3 Lv4 Lv5
2 Cattiva 50 60 70 80 90
63 Lunaris 80 90 100 110 120
86 Broncherry 100 110 120 130 140
86 Broncherry Aqua 100 110 120 130 140
89 Kingpaca 100 110 120 130 140
89 Ice Kingpaca 100 110 120 130 140
91 Wumpo 120 130 140 150 160
91 Wumpo Botan 120 130 140 150 160

Drop-Rate Bonus for <Element Type>

Increase (%) to Drop Rate:

Number Name Enemy <Element> Lv1 Lv2 Lv3 Lv4 Lv5
11 Penking Fire 40 50 60 70 80
75 Katress Normal 40 50 60 70 80
78 Vaelet Earth 40 50 60 70 80
80 Elphidran Dark 40 50 60 70 80
80 Elphidran Aqua Fire 40 50 60 70 80
83 Cryolinx Dragon 40 50 60 70 80
84 Blazehowl Leaf 40 50 60 70 80
84 Blazehowl Noct Normal 40 50 60 70 80
99 Menasting Electricity 40 50 60 70 80
105 Faleris Ice 40 50 60 70 80
106 Orserk Water 40 50 60 70 80

The drop rate boosting pal must active to benefit from this bonus.

I believe this stat is a percentage increase (e.g., Lv.1 = 40% increase = 1.4 multiplier) to the 'Drop Rate' of the item. If the modified drop rate exceeds 100% it will roll the drop more than once. Example: A Foxsparks has a 100% chance to drop exactly 1 leather normally. With a Partner Skill Lv.1 Penking the drop rate is boosted to 140% (100% * 1.4). Since this exceeds 100%, you are guaranteed 1 leather plus you have a 40% chance to get 1 additional leather. I believe it works this way because during my testing (with Lv1 Penking vs. Foxsparks) i received 1 leather about half the time and 2 leather the other half of the time. If it was simply boosting the quantity dropped by 1.4x (opposed to boosting the drop rate) then I believe the game would have to round to either 1 leather or 2 leather every time, which would not have matched my test results. Further testing required.

Mounted Element Boost

Percent increase to <element type> damage.

Number Name Element Type Lv1 Lv2 Lv3 Lv4 Lv5
52 Grintale Normal 50 55 65 80 100
64 Dinossom Leaf 50 55 65 80 100
64 Dinossom Lux Electricity 50 55 65 80 100
95 Quivern Dragon 50 55 65 80 100
96 Blazamut Fire 50 55 65 80 100
101 Jormuntide Ignis Fire 50 55 65 80 100
102 Suzaku Fire 50 55 65 80 100
102 Suzaku Aqua Water 50 55 65 80 100
107 Shadowbeak Dark 50 55 65 80 100
110 Frostallion Ice 50 55 65 80 100
110 Frostallion Noct Dark 50 55 65 80 100

This bonus is ambiguously explained by the in-game description. This bonus applies to both the mounted Pal and the trainer. If the trainer has an attack that matches the element type bonus it will get boosted too. The important part though is that the Pal itself receives this bonus as well. Meaning a mounted pal with this bonus will do 50% up to 100% more damage with their attacks that match the element bonus type. This makes using these Pals as combat mounts (with manual ability usage) especially powerful - better than letting them fight automatically.

Synergy: Frostallion and Frostallion Noct both also swap the player's damage type to ice and dark (respectively), just without the attack increase that typically comes along with that. This means the player's attacks would fully benefit from the elemental damage boost of 50%-100%. This makes Frostallion good for both mounted player damage and mounted pal damage.

Party Buffs

These bonuses apply to any matching Pal (that matches the "Condition") in your party. The buffer only needs to be in your party to apply these bonuses to your active Pal. The bonuses stack additively if you have multiple buffers.

Attack increase (%) to matching <element type> pals in party:

Number Name Condition Lv1 Lv2 Lv3 Lv4 Lv5 Type
7 Sparkit Electric Pal in party (buff) 10 11 13 16 20 Attack
9 Rooby Fire Pal in party (buff) 10 11 13 16 20 Attack
15 Hoocrates Dark Pal in party (buff) 10 11 13 16 20 Attack
18 Cremis Normal Pal in party (buff) 10 11 13 16 20 Attack
30 Bristla Leaf Pal in party (buff) 10 11 13 16 20 Attack
39 Ribunny Normal Pal in party (buff) 10 11 13 16 20 Attack
43 Dumud Earth Pal in party (buff) 10 11 13 16 20 Attack
50 Beegarde Elizabee in party (buff) 12 13 15 19 24 Attack and Defense
53 Swee Sweepa in party (buff) 12 13 15 19 24 Attack and Defense
57 Foxcicle Ice Pal in party (buff) 10 11 13 16 20 Attack
81 Kelpsea Water Pal in party (buff) 10 11 13 16 20 Attack
81 Kelpsea Ignis Fire Pal in party (buff) 10 11 13 16 20 Attack

Notice Beegarde and Swee increase both attack and defense, the others only increase attack.

These bonuses stack additively with themself and with other sources of attack/defense bonuses. For example, if you were to make a party with 1 Sweepa and 4 Lv.5 Swee buffing it, each granting a +24% attack/defense bonus, you would have a total bonus of +96% attack and +96% defense to your Sweepa. This is a remarkably high stat bonus.

Making a full team of buffers combined with one strong active Pal is the way to make the absolute strongest single Pal you can. Combine that with the 'Mounted Element Boost' above (for an additional 100% damage increase) to deal the highest possible Pal damage. 4 Foxicle + 1 Frostallion (mounted) is probably the highest Pal damage possible outside of special moves like the Penguin launcher (but hey, you can combine the Penguin with 4 Kelpsea to make that even better too!).

Gobfin and Gobfin Ignis buff the player's attack and these do stack as well.

Player attack increase (%):

31 Gobfin Trainer in party (buff) 10 11 13 16 20 Attack
31 Gobfin Ignis Trainer in party (buff) 10 11 13 16 20 Attack

Hidden Stat: Sweepa and Elizabee Attack Bonus

Contrary to what the in-game description states, Sweepa and Elizabee's Partner Skill has absolutely nothing to do with the Swee and Beegarde buffs that can be applied to them. The party buff these two Pals receive from Swee and Beegarde only gains power through Partner Skill upgrades on the Swee and Beegarde - NOT on Sweepa or Elizabee.

Both Sweepa and Elizabee have a 'hidden' Partner Skill that simply increases their attack as you upgrade it. That's it, nothing else. Nothing to do with Swee or Beegarde. You don't even need a single Swee or Beegarde in your party to benefit from Sweepa/Elizabee's Partner Skill upgrade.

Sweepa and Elizabee Attack increase (%):

Number Name Lv1 Lv2 Lv3 Lv4 Lv5
51 Elizabee   5 6 7 8
54 Sweepa   5 6 7 8

At Lv.2 they get a 5% attack bonus. At Lv.5 this increases to 8%.

Farming Animals

Upgrading the Partner Skill of the farming Pals increases the number of items they find. They have a min and a max amount of the items they can find, formatted as (min,max) in the table below:

Farming Finds (min,max):

Number Name Type Lv1 Lv2 Lv3 Lv4 Lv5
1 Lamball FindWool 1,1 1,2 1,3 1,4 1,5
3 Chikipi FindEgg 1,1 1,2 1,3 1,4 1,5
18 Cremis FindWool 2,3 2,3 2,4 2,5 2,6
24 Mau FindMoney 10,10 10,20 10,30 10,40 10,50
24 Mau Cryst FindMoney 10,10 10,20 10,30 10,40 10,50
29 Mozzarina FindMilk 1,1 1,2 1,3 1,4 1,5
34 Woolipop FindSweet 1,1 1,2 1,3 1,4 1,5
35 Caprity FindBerry 1,1 1,2 1,3 1,4 1,5
36 Melpaca FindWool 2,3 2,3 2,4 2,5 2,6
50 Beegarde FindHoney 1,1 1,2 1,3 1,4 1,5
70 Flambelle FindFireOrgan 1,1 1,2 1,3 1,4 1,5
79 Sibelyx FindCloth 1,1 1,2 1,3 1,4 1,5

 

Example: A Melpaca at Lv.1 will find between 2 and 3 wool each time they find an item. At Lv.5 they will find between 2 and 6.

Vixy is more complicated and can find 4 different items. At level 4 and 5 Vixy starts finding Mega Pal Spheres in addition to the normal Spheres. At all levels Vixy can find Pal Spheres, Arrows, or Gold.

Vixy Finds (min,max):

Partner Skill Lv. Item1 # Item2 # Item3 # Item4 #
Lv.1 FindPalSphere 1,1 FindArrow 1,1 FindMoney 10,10    
Lv.2 FindPalSphere 1,2 FindArrow 1,2 FindMoney 10,20    
Lv.3 FindPalSphere 2,3 FindArrow 2,3 FindMoney 10,30    
Lv.4 FindPalSphere 1,1 FindArrow 3,4 FindMoney 10,40 FindMegaPalSphere 1,1
Lv.5 FindPalSphere 1,2 FindArrow 4,5 FindMoney 10,50 FindMegaPalSphere 1,1

Player Defense

Player Defense increase (%):

Number Name Lv1 Lv2 Lv3 Lv4 Lv5
92 Warsect 5 6 7 8 10
99 Menasting 7 8 10 12 14

Other interesting stats

Ribunny's work speed bonus applies to the weapon workbench and weapon assembly I and II.

The mounted bonus to logging/mining only applies to the Pal itself and not the player. Using your pickaxe from the back of a mount gets no bonus.

Gumoss gives a 10 |11|13|16|20% increase to player logging.

Life Steal from Lovander and Felbat heals for 2|3|4|5|6% of damage dealt.

The Weakspot damage bonus from Robinquill and Vanwyrm is increased by 20|22|26|32|40%. Note: you must be mounted for Vanwyrm's weakspot bonus to apply; Robinquill's applies while active.

Warsect's Partner Skill's description is incorrect. It does not make the player's attack fire. Instead, it increases the player's fire resistance by 5|6|7|8|10%.

Gorirat's attack bonus while berserk is massive: 50|75|110|150|200%. Potentially has amazing damage scaling at rank 5 with +200% attack. Only applies to 'shot attack' skills, not melee skills. 

Active Skills

Number Name Name Type Lv1 Lv2 Lv3 Lv4 Lv5
1 Lamball Shiled            
4 Lifmunk OnHeadShoot power 10 11 13 16 20
5 Foxparks Flamethrower power 10 11 13 16 20
6 Fuack Toboggan multi 1 1.1 1.3 1.6 2
8 Tanzee AssaultRifle power 20 22 26 32 40
10 Pengullet RocketLauncher power 250 285 325 400 500
12 Jolthog Grenade power 100 110 130 160 200
12 Jolthog Cryst Grenade power 100 110 130 160 200
16 Teafant Heal heal# 200 220 260 320 400
17 Depresso NightRunner multi(spd) ? 2 3 5 10
19 Daedream DreamDemon multi 1 1.1 1.3 1.6 2
22 Fuddler SearchMine range 10000 11000 13000 16000 20000
27 Tocotoco Launcher power 100 110 130 160 200
31 Gobfin WaterGun multi 1.1 1.3 1.6 2 2.5
31 Gobfin Ignis FireSeed multi 1.1 1.3 1.6 2 2.5
33 Mossanda DualGrenadeLauncher power 30 33 39 48 60
33 Mossanda Lux DualGrenadeLauncher power 30 33 39 48 60
40 Incineram SwallowKite multi 1.1 1.3 1.6 2 2.5
40 Incineram Noct SwallowKite multi 1.1 1.3 1.6 2 2.5
41 Cinnamoth PoisonFog multi 1.1 1.3 1.6 2 2.5
44 Cawgnito TelePoke multi 1.1 1.3 1.6 2 2.5
45 Leezpunk SearchDungeon range 10000 11000 13000 16000 20000
45 Leezpunk Ignis SearchDungeon range 10000 11000 13000 16000 20000
46 Loupmoon Werewolf_Scratch multi 1.1 1.3 1.6 2 2.5
49 Gorirat Berserk AttackUp% 50 75 110 150 200
62 Dazzi RaijinDaughter multi 1 1.1 1.3 1.6 2
67 Digtoise SpinningShell multi 1.1 1.3 1.6 2 2.5
68 Tombat SearchPal range 10000 11000 13000 16000 20000
72 Bushi Ronin_Iai multi 1.1 1.3 1.6 2 2.5
79 Sibelyx IcicleThrow multi 1.1 1.3 1.6 2 2.5
85 Relaxaurus MultiMissile power 10 11 13 16 20
85 Relaxaurus Lux MultiMissile power 10 11 13 16 20
87 Petallia Heal_FlowerDoll heal# 400 440 520 640 800
103 Grizzbolt Minigun power 6 6.6 7.8 9.6 12
104 Lyleen Heal_LilyQueen heal# 1000 1100 1300 1600 2000
104 Lyleen Noct Heal_LilyQueen heal# 1000 1100 1300 1600 2000
111 Jetragon JetMissile power 13 14.3 16.9 20.9 26

Pal Glider Upgrades

Name MaxSpeed GravityScale StamDrain
Galeclaw Lv.1 1000 0.03 15(?)
Galeclaw Lv.2 1150 0.0275 9
Galeclaw Lv.3 1300 0.025 8
Galeclaw Lv.4 1500 0.0225 7
Galeclaw Lv.5 1700 0.02 6
Celaray Lv.1 600 0.016 10
Celaray Lv.2 750 0.014 8.5
Celaray Lv.3 900 0.012 7
Celaray Lv.4 1050 0.01 5.5
Celaray Lv.5 1200 0.008 4
Killamari Lv.1 500 0.013 8
Killamari Lv.2 600 0.011 6.5
Killamari Lv.3 700 0.009 5
Killamari Lv.4 800 0.007 3.5
Killamari Lv.5 900 0.005 2
Hangyu Lv.1 100 0.01 15(?)
Hangyu Lv.2 100 0.009 9
Hangyu Lv.3 100 0.008 8
Hangyu Lv.4 100 0.007 7
Hangyu Lv.5 100 0.006 6

MaxSpeed is probably the speed it naturally moves you at when starting from a dead stop. When you first open it your speed is probably accelerated up to that max speed. However, you can move faster than these speeds because the glider uses your current velocity when you open it, so things like grapple gun can be used to boost the speeds. Hangu's speed is bad by default, but combined with your own run speed (500), slide speed (up to 1500) or the grapple gun you can make it better. Gravity Scale is how fast you fall. The lower it is the slower you fall. StamDrain is stamina per second I believe. The two values with question marks are my best guess and are possibly wrong. All the others should be correct.